Dark-fantasy survival · In development
Outsmart the wave. Upgrade the formation. Survive.
Command a living wizard formation through escalating waves, evolving spells, dark covenants, troop decisions, and boss fights.
- 4
- playable stages in the demo
- 24
- stages in the full campaign
- Preview
- current release state
No ads. No subscriptions. No consumables. A complete tactical campaign in development.

What makes it different
Every wave asks you to learn faster.
Wizero Battle is built around a formation you can lose, telegraphs you can read, and vows that make you stronger by taking something away.
A formation, not a hero
You command a living column of soldiers and casters. Every loss thins the line for the rest of the act, and the survivors are the ones who carry your vows.
Telegraphed, not random
Every enemy attack announces itself. Rune missiles can be locked and interrupted, grenades can be shot out of the air, and lane pounces can be warded. Losing is information.
Power demands a price
The Black Covenant offers one vow per four-stage act. Slower mana for stronger spells. A capped formation for triple damage. Faster enemies for richer rewards.
The Sanctuary remembers
Between runs you rebuild: War Table, Treasury, Summoning, Arcane Forge, and Spell Tower each raise what your next formation is capable of.
How it plays
Four things happen every run.
- 1
Choose your vow
Each act opens at the Black Covenant. Take Hollow Star for fifty percent spell power against slower mana, The Chosen Few for a twenty-soldier cap and triple-strength survivors, or Swift Doom for faster enemies and richer Aether.
- 2
Hold the road
Your formation advances down a lane while wardens, wolves, and worse come the other way. Arcane Focus builds your ultimate, mana regenerates in real time, and wards absorb what you cannot dodge.
- 3
Read the telegraph
A gold ring means an incoming grenade you can shoot down. A rune lock can be interrupted. A lane pounce hits the formation directly. Everything dangerous tells you first.
- 4
Return and rebuild
Win or fall, you come back to the Sanctuary with Aether, Embers, and relics. Upgrade the halls, edit the roster, and take the next corridor with a stronger line.
The Sanctuary
Five halls between you and the next corridor.
Everything you earn on the road is spent here, and everything you build here goes back out with the next formation.

- War Table Formation slots and damage. Where a run is planned before it is fought.
- Treasury Aether, Embers, and relic yield from every corridor you clear.
- Summoning The roster. Who marches, who waits, and who is still owed a resurrection.
- Arcane Forge Weapon and ward tiers for the soldiers holding the front of the line.
- Spell Tower The grimoire itself. Spell tiers, cast costs, and ultimate charge.
Screens
From the Sanctuary to the last stand.
On a phone
Built to be played in your hand.



Questions
Before you ask.
When can I play it?
Wizero Battle is still in development. Join the launch list and you will get one email the day the campaign opens.
What is the release plan?
Development and deployment testing are still underway. Follow the updates and community forum for release news.
Is there any in-game spending?
No. Aether, Embers, and relics are earned by playing. There is nothing to buy that a run cannot give you.
What does the demo include?
The opening four stages: the Sanctuary, the first Black Covenant, and the road into Gloamwood, ending with the first corridor boss.
Launch list
Be there when the first corridor opens.
One email when Wizero Battle is ready for its next public milestone. Nothing else, and you can leave any time.